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The whole cycle, laid flat
Every frame of the pose side by side on one floor line. A foot that drifts off that line, or two frames that are secretly the same drawing, is obvious here and invisible anywhere else.
In motion, at real size
The cycle playing at 1× on a moving body, which is the only way to see foot slip.
Reads at 1×?
Constraints
Saved on the site
frame 1 / 1
Right-click erases. [ and ] step frames, e picks the
eraser. Every stroke autosaves in this browser; SAVE TO SITE puts the character on the
server so it survives a cleared browser and anyone with the key can load it. Getting a
character into the actual game is still a paste — EXPORT prints the literal for
src/sprites.js.